___  __ \_____ _____________ __________  /_  __  ____/______ _____________ 
__  / / /_  _ \__  ___/_  _ \__  ___/_  __/  _  /     _  __ \__  ___/_  _ \
_  /_/ / /  __/_(__  ) /  __/_  /    / /_    / /___   / /_/ /_  /    /  __/
/_____/  \___/ /____/  \___/ /_/     \__/    \____/   \____/ /_/     \___/ -A Merciless Creation


Map Name: Desert Core 
Map Author: C_A_P 
Map Size: 8x8 
Tileset: Armageddon
Players: There are 4 starting positions placed. I suggest eitehr a 1-vs-1 human, or 1-vs-1/1-vs-many skirmish

Installation: 
-Place the Desert Core.ufo map into the same fodler as Total A
Note*** To use this map you MUSt have the WindyTree2 addon installed. 
 
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Notes: 
This map is designed to demo the new animated palm trees. 
I used my Armageddon tileset to create the map, which is something akin to a tropical urban desert. 
It's a small map, 8x8, but the custom AI iv'e designed for it should give a decent battle. 
Because of the outrageous strain that the animated featuers put on the engine,you will experience a 
little slowdown on anything less than a stellar system. The same thing with multiplayer...if all players 
have high-end systems then it should be just fine. 

 
If you've got a P II or a P III with at least 128 (preferably more!) ram, then you should be just fine. 
If you are still running your dads old P 166..then I suggest you maybe install it for evaluation purposes only.

This map has a ton of trees on it too....so it's really a stress tester. You could use the trees more sparingly 
and have no lag or slowdown at all...


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